Floating Island
Created on: 13/10/2023
Worked on by: Thomas Lower
This is an improvement upon my previous procedural forest program, this time applied on a procedurally generated floating island. All still within Blender.
The island itself is generated by applying a boolean method to a collection of randomly placed cylinders.
First Iteration
This image is the first iteration of the island using cubes rather than cylinders with no smoothing.
The Island in this first iteration features an extremely low resolution to its bump map as this is just to provide a generic sense of texture before smoothing is applied.
Second Iteration
This second iteration features smoothing
Despite the smoothing, the most noticable change in this version is arguably the texturing of the island. This helps to give a sense of layering which - in turn - helps make the island appear to be a fragment of the ground.
Third Iteration
This 3rd iteration features trees
Fourth Iteration
This final iteration uses Cylinders to make it appear much more rounded and natural